The error message “collect2: error: ld returned 1 exit status” is a common linker error encountered during the compilation of a program. The message is produced by the GNU linker, ld, indicating that the linking process failed and the program could not be successfully built. The number “1” in the exit status typically signifies that there was an error during the linking phase, preventing the creation of the final executable.
This error can be caused by various issues, such as missing libraries, undefined references, or incompatible object files. To resolve the problem, one must carefully examine the preceding error messages and the code, ensuring that all necessary dependencies are present and that the code is correctly written. Debugging tools, such as print statements and debugging symbols, can aid in identifying and fixing the specific issues causing the linker error, ultimately allowing the successful compilation of the program.
void main() {
char i;
printf("ENTER i");
scanf("%c", &i);
clrscr();
switch(i) {
default:
printf("\nHi..\n");
break;
case 1:
printf("\n\na");
break;
case 2:
printf("\nb\n");
break;
case 3:
printf("\nc");
break;
}
}
main.c:(.text+0x33): undefined reference to `clrscr'
collect2: error: ld returned 1 exit status
Why Is the collect2: Error: Ld Returned 1 Exit Status Happening?
The specific “collect2: error: ld returned 1 exit status” message arises from preceding errors in your code, particularly when working with C++. While this error is among the most common challenges encountered by web developers, it is also one of the more straightforward issues to address. Essentially, this error signals difficulties in the linking phase of the process of creating your program.
The presence of this error indicates an undefined reference, as the exit status exceeds the expected zero value. To resolve this issue, you can undertake multiple steps to establish a debugging process that effectively addresses the problem. In the following section of this article, we will outline and elaborate on various methods you can employ to rectify this error in your code. Continue reading to gain insights into the debugging procedures.
How To Fix This Error Inside Your Program
The simplest and often most effective method for resolving this error involves deleting the existing executable file running in the background of your program. However, like many other bugs, this solution may not be universally effective. Fortunately, programming languages provide users with multiple avenues for addressing errors, ensuring flexibility in troubleshooting.
This process is known as debugging, where the goal is to systematically eliminate errors encountered in your program. Regardless of the severity of the error, the debugging process invariably begins with a thorough examination of the problem. Subsequently, the task is to identify the source of the error and implement any required code modifications.
Code::Blocks error: ld returned 1 exit status
When you encounter linker issues while using Code::Blocks and MinGW, it’s important to carefully inspect your project setup and code. Here are some steps you can take to isolate and potentially resolve the issue:
Check Include Guards:
Ensure that your header file (the one you’re including with #include “sth”) has included guards to prevent multiple inclusion. Include guards typically look like this:
#ifndef MY_HEADER_FILE_H
#define MY_HEADER_FILE_H
// ... (your header file contents)
#endif // MY_HEADER_FILE_H
This prevents the same header from being included multiple times, which could lead to linker errors.
Check File Names and Case Sensitivity:
Make sure that the file names in your #include statements match the actual file names, taking into account case sensitivity (Windows file systems are case-insensitive, but Linux is case-sensitive). Verify that the file extension is correct (e.g., .h for a header file).
Project Configuration:
Verify that your Code::Blocks project is correctly configured. Check the project settings, including the list of source files and compiler/linker options. Ensure that all necessary files are included in the project.
Check Function Definitions:
Ensure that all the functions declared in your header file are implemented in the corresponding source file. If a function is declared but not defined, it can lead to linker errors.
Rebuild Entire Project:
Sometimes, build systems may not detect changes correctly. Try doing a clean build by deleting any existing compiled files and then rebuilding the entire project.
Inspect Compiler and Linker Output:
Examine the compiler and linker output in the build log for more detailed error messages. This can provide specific information about where the linker is encountering issues.
Compiler and Linker Versions:
Ensure that the versions of Code::Blocks, MinGW, and your compiler/linker are compatible. Incompatibilities between versions can sometimes lead to unexpected errors.
Linking Static Libraries:
If your project involves linking with external static libraries, ensure that you have specified the correct library paths and names in your project settings.
Use Full Paths:
Try using full paths in your #include statements to eliminate any ambiguity in the file paths.
Check for Typos:
Double-check for any typos or syntax errors in your code, especially in the file paths and names.
If the issue persists after these checks, you may want to share more details about your code and project setup so that I can provide more targeted assistance. Additionally, examining the specific linker error message in the build log can often provide valuable information about the nature of the problem.
CUDA collect2 ld returned 1 exit status
When you encounter the “collect2: error: ld returned 1 exit status” error while working with CUDA, it generally means that there’s a problem during the linking phase of your CUDA program. This error is often a result of issues related to the compilation and linking of CUDA code. Here are some common reasons and steps to troubleshoot:
Check for CUDA Toolkit Installation:
Ensure that you have the CUDA Toolkit installed on your system, and that the necessary environment variables are correctly set. Make sure that the nvcc compiler (CUDA compiler) is in your system’s PATH.
################################################################################
#
# Common build script for CUDA source projects for Linux and Mac platforms
#
################################################################################
.SUFFIXES : .cu .cu_dbg.o .c_dbg.o .cpp_dbg.o .cu_rel.o .c_rel.o .cpp_rel.o .cubin .ptx
# Add new SM Versions here as devices with new Compute Capability are released
SM_VERSIONS := 10 11 12 13 20 21 30
CUDA_INSTALL_PATH ?= /home/ian/code/cuda-4.2.9/cuda/
ifdef cuda-install
CUDA_INSTALL_PATH := $(cuda-install)
endif
# detect OS
OSUPPER = $(shell uname -s 2>/dev/null | tr [:lower:] [:upper:])
OSLOWER = $(shell uname -s 2>/dev/null | tr [:upper:] [:lower:])
# 'linux' is output for Linux system, 'darwin' for OS X
DARWIN = $(strip $(findstring DARWIN, $(OSUPPER)))
ifneq ($(DARWIN),)
SNOWLEOPARD = $(strip $(findstring 10.6, $(shell egrep "10\.6" /System/Library/CoreServices/SystemVersion.plist)))
LION = $(strip $(findstring 10.7, $(shell egrep "10\.7" /System/Library/CoreServices/SystemVersion.plist)))
endif
# detect 32-bit or 64-bit platform
HP_64 = $(shell uname -m | grep 64)
OSARCH= $(shell uname -m)
# Basic directory setup for SDK
# (override directories only if they are not already defined)
SRCDIR ?=
ROOTDIR ?= /home/ian/code/cuda-4.2.9/cuda/C
ROOTBINDIR ?= $(ROOTDIR)/bin
BINDIR ?= $(ROOTBINDIR)/$(OSLOWER)
ROOTOBJDIR ?= obj
LIBDIR := $(ROOTDIR)/lib
COMMONDIR := $(ROOTDIR)/common
SHAREDDIR := $(ROOTDIR)/../shared/
# Compilers
NVCC := $(CUDA_INSTALL_PATH)/bin/nvcc
CXX := g++ -fPIC
CC := gcc -fPIC
LINK := g++ -fPIC
# Includes
INCLUDES += -I. -I$(CUDA_INSTALL_PATH)/include -I$(COMMONDIR)/inc -I$(SHAREDDIR)/inc
# Warning flags
CXXWARN_FLAGS := \
-W -Wall \
-Wimplicit \
-Wswitch \
-Wformat \
-Wchar-subscripts \
-Wparentheses \
-Wmultichar \
-Wtrigraphs \
-Wpointer-arith \
-Wcast-align \
-Wreturn-type \
-Wno-unused-function \
$(SPACE)
CWARN_FLAGS := $(CXXWARN_FLAGS) \
-Wstrict-prototypes \
-Wmissing-prototypes \
-Wmissing-declarations \
-Wnested-externs \
-Wmain \
# architecture flag for nvcc and gcc compilers build
CUBIN_ARCH_FLAG :=
CXX_ARCH_FLAGS :=
NVCCFLAGS :=
LIB_ARCH := $(OSARCH)
# Determining the necessary Cross-Compilation Flags
# 32-bit OS, but we target 64-bit cross compilation
ifeq ($(x86_64),1)
NVCCFLAGS += -m64
LIB_ARCH = x86_64
ifneq ($(DARWIN),)
CXX_ARCH_FLAGS += -arch x86_64
else
CXX_ARCH_FLAGS += -m64
endif
else
# 64-bit OS, and we target 32-bit cross compilation
ifeq ($(i386),1)
NVCCFLAGS += -m32
LIB_ARCH = i386
ifneq ($(DARWIN),)
CXX_ARCH_FLAGS += -arch i386
else
CXX_ARCH_FLAGS += -m32
endif
else
ifeq "$(strip $(HP_64))" ""
LIB_ARCH = i386
NVCCFLAGS += -m32
ifneq ($(DARWIN),)
CXX_ARCH_FLAGS += -arch i386
else
CXX_ARCH_FLAGS += -m32
endif
else
ifeq "$(strip $(HP_64))" ""
LIB_ARCH = i386
NVCCFLAGS += -m32
ifneq ($(DARWIN),)
CXX_ARCH_FLAGS += -arch i386
else
CXX_ARCH_FLAGS += -m32
endif
else
LIB_ARCH = x86_64
NVCCFLAGS += -m64
ifneq ($(DARWIN),)
CXX_ARCH_FLAGS += -arch x86_64
else
CXX_ARCH_FLAGS += -m64
endif
endif
endif
endif
# Compiler-specific flags (by default, we always use sm_10, sm_20, and sm_30), unless we use the SMVERSION template
GENCODE_SM10 := -gencode=arch=compute_10,code=\"sm_10,compute_10\"
GENCODE_SM20 := -gencode=arch=compute_20,code=\"sm_20,compute_20\"
GENCODE_SM30 := -gencode=arch=compute_30,code=\"sm_30,compute_30\"
CXXFLAGS += $(CXXWARN_FLAGS) $(CXX_ARCH_FLAGS)
CFLAGS += $(CWARN_FLAGS) $(CXX_ARCH_FLAGS)
LINKFLAGS +=
LINK += $(LINKFLAGS) $(CXX_ARCH_FLAGS)
# This option for Mac allows CUDA applications to work without requiring to set DYLD_LIBRARY_PATH
ifneq ($(DARWIN),)
LINK += -Xlinker -rpath $(CUDA_INSTALL_PATH)/lib
endif
# Common flags
COMMONFLAGS += $(INCLUDES) -DUNIX
# If we are enabling GPU based debugging, then we want to use -G, warning that this
# May have a significant impact on GPU device code, since optimizations are turned off
ifeq ($(gpudbg),1)
NVCCFLAGS += -G
dbg = $(gpudbg)
endif
# Debug/release configuration
ifeq ($(dbg),1)
COMMONFLAGS += -g
NVCCFLAGS += -D_DEBUG
CXXFLAGS += -D_DEBUG
CFLAGS += -D_DEBUG
BINSUBDIR := debug
LIBSUFFIX := D
else
COMMONFLAGS += -O2
BINSUBDIR := release
LIBSUFFIX :=
NVCCFLAGS += --compiler-options -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
CFLAGS += -fno-strict-aliasing
endif
# architecture flag for cubin build
CUBIN_ARCH_FLAG :=
# OpenGL is used or not (if it is used, then it is necessary to include GLEW)
ifeq ($(USEGLLIB),1)
ifneq ($(DARWIN),)
OPENGLLIB := -L/System/Library/Frameworks/OpenGL.framework/Libraries
OPENGLLIB += -lGL -lGLU $(COMMONDIR)/lib/$(OSLOWER)/libGLEW.a
else
# this case for linux platforms
OPENGLLIB := -lGL -lGLU -lX11 -lXi -lXmu
# check if x86_64 flag has been set, otherwise, check HP_64 is i386/x86_64
ifeq ($(x86_64),1)
OPENGLLIB += -lGLEW_x86_64 -L/usr/X11R6/lib64
else
ifeq ($(i386),)
ifeq "$(strip $(HP_64))" ""
OPENGLLIB += -lGLEW -L/usr/X11R6/lib
else
OPENGLLIB += -lGLEW_x86_64 -L/usr/X11R6/lib64
endif
endif
endif
# check if i386 flag has been set, otehrwise check HP_64 is i386/x86_64
ifeq ($(i386),1)
OPENGLLIB += -lGLEW -L/usr/X11R6/lib
else
ifeq ($(x86_64),)
ifeq "$(strip $(HP_64))" ""
OPENGLLIB += -lGLEW -L/usr/X11R6/lib
else
OPENGLLIB += -lGLEW_x86_64 -L/usr/X11R6/lib64
endif
endif
endif
endif
endif
ifeq ($(USEGLUT),1)
ifneq ($(DARWIN),)
OPENGLLIB += -framework GLUT
else
ifeq ($(x86_64),1)
OPENGLLIB += -lglut -L/usr/lib64
endif
ifeq ($(i386),1)
OPENGLLIB += -lglut -L/usr/lib
endif
ifeq ($(x86_64),)
ifeq ($(i386),)
OPENGLLIB += -lglut
endif
endif
endif
endif
ifeq ($(USEPARAMGL),1)
PARAMGLLIB := -lparamgl_$(LIB_ARCH)$(LIBSUFFIX)
endif
ifeq ($(USERENDERCHECKGL),1)
RENDERCHECKGLLIB := -lrendercheckgl_$(LIB_ARCH)$(LIBSUFFIX)
endif
ifeq ($(USENVCUVID), 1)
ifneq ($(DARWIN),)
NVCUVIDLIB := -L../../common/lib/darwin -lnvcuvid
endif
endif
# Libs
ifneq ($(DARWIN),)
LIB := -L$(CUDA_INSTALL_PATH)/lib -L$(LIBDIR) -L$(COMMONDIR)/lib/$(OSLOWER) -L$(SHAREDDIR)/lib $(NVCUVIDLIB)
else
ifeq "$(strip $(HP_64))" ""
ifeq ($(x86_64),1)
LIB := -L$(CUDA_INSTALL_PATH)/lib64 -L$(LIBDIR) -L$(COMMONDIR)/lib/$(OSLOWER) -L$(SHAREDDIR)/lib
else
LIB := -L$(CUDA_INSTALL_PATH)/lib -L$(LIBDIR) -L$(COMMONDIR)/lib/$(OSLOWER) -L$(SHAREDDIR)/lib
endif
else
ifeq ($(i386),1)
LIB := -L$(CUDA_INSTALL_PATH)/lib -L$(LIBDIR) -L$(COMMONDIR)/lib/$(OSLOWER) -L$(SHAREDDIR)/lib
else
LIB := -L$(CUDA_INSTALL_PATH)/lib64 -L$(LIBDIR) -L$(COMMONDIR)/lib/$(OSLOWER) -L$(SHAREDDIR)/lib
endif
endif
endif
# If dynamically linking to CUDA and CUDART, we exclude the libraries from the LIB
ifeq ($(USECUDADYNLIB),1)
LIB += ${OPENGLLIB} $(PARAMGLLIB) $(RENDERCHECKGLLIB) ${LIB} -ldl -rdynamic
else
# static linking, we will statically link against CUDA and CUDART
ifeq ($(USEDRVAPI),1)
LIB += -lcuda ${OPENGLLIB} $(PARAMGLLIB) $(RENDERCHECKGLLIB) ${LIB}
else
ifeq ($(emu),1)
LIB += -lcudartemu
else
LIB += -lcudart
endif
LIB += ${OPENGLLIB} $(PARAMGLLIB) $(RENDERCHECKGLLIB) ${LIB}
endif
endif
ifeq ($(USECUFFT),1)
ifeq ($(emu),1)
LIB += -lcufftemu
else
LIB += -lcufft
endif
endif
ifeq ($(USECUBLAS),1)
ifeq ($(emu),1)
LIB += -lcublasemu
else
LIB += -lcublas
endif
endif
ifeq ($(USECURAND),1)
LIB += -lcurand
endif
ifeq ($(USECUSPARSE),1)
LIB += -lcusparse
endif
# Lib/exe configuration
# Lib/exe configuration
# Lib/exe configuration
ifneq ($(STATIC_LIB),)
TARGETDIR := $(LIBDIR)
TARGET := $(subst .a,_$(LIB_ARCH)$(LIBSUFFIX).a,$(LIBDIR)/$(STATIC_LIB))
LINKLINE = ar rucv $(TARGET) $(OBJS)
else
ifneq ($(OMIT_CUTIL_LIB),1)
LIB += -lcutil_$(LIB_ARCH)$(LIBSUFFIX)
endif
ifneq ($(OMIT_SHRUTIL_LIB),1)
LIB += -lshrutil_$(LIB_ARCH)$(LIBSUFFIX)
endif
# Device emulation configuration
ifeq ($(emu), 1)
NVCCFLAGS += -deviceemu
CUDACCFLAGS +=
BINSUBDIR := emu$(BINSUBDIR)
# consistency, makes developing easier
CXXFLAGS += -D__DEVICE_EMULATION__
CFLAGS += -D__DEVICE_EMULATION__
endif
TARGETDIR := $(BINDIR)/$(BINSUBDIR)
TARGET := $(TARGETDIR)/$(EXECUTABLE)
LINKLINE = $(LINK) -o $(TARGET) $(OBJS) $(LIB)
endif
# check if verbose
ifeq ($(verbose), 1)
VERBOSE :=
else
VERBOSE := @
endif
################################################################################
# Check for input flags and set compiler flags appropriately
################################################################################
ifeq ($(fastmath), 1)
NVCCFLAGS += -use_fast_math
endif
ifeq ($(keep), 1)
NVCCFLAGS += -keep
NVCC_KEEP_CLEAN := *.i* *.cubin *.cu.c *.cudafe* *.fatbin.c *.ptx
endif
ifdef maxregisters
NVCCFLAGS += -maxrregcount $(maxregisters)
endif
ifeq ($(ptxas), 1)
NVCCFLAGS += --ptxas-options=-v
endif
# Add cudacc flags
NVCCFLAGS += $(CUDACCFLAGS)
# Add common flags
NVCCFLAGS += $(COMMONFLAGS)
CXXFLAGS += $(COMMONFLAGS)
CFLAGS += $(COMMONFLAGS)
ifeq ($(nvcc_warn_verbose),1)
NVCCFLAGS += $(addprefix --compiler-options ,$(CXXWARN_FLAGS))
NVCCFLAGS += --compiler-options -fno-strict-aliasing
endif
################################################################################
# Set up object files
################################################################################
OBJDIR := $(ROOTOBJDIR)/$(LIB_ARCH)/$(BINSUBDIR)
OBJS += $(patsubst %.cpp,$(OBJDIR)/%.cpp.o,$(notdir $(CCFILES)))
OBJS += $(patsubst %.c,$(OBJDIR)/%.c.o,$(notdir $(CFILES)))
OBJS += $(patsubst %.cu,$(OBJDIR)/%.cu.o,$(notdir $(CUFILES)))
################################################################################
# Set up cubin output files
################################################################################
CUBINDIR := $(SRCDIR)data
CUBINS += $(patsubst %.cu,$(CUBINDIR)/%.cubin,$(notdir $(CUBINFILES)))
################################################################################
# Set up PTX output files
################################################################################
PTXDIR := $(SRCDIR)data
PTXBINS += $(patsubst %.cu,$(PTXDIR)/%.ptx,$(notdir $(PTXFILES)))
################################################################################
# Rules
################################################################################
$(OBJDIR)/%.c.o : $(SRCDIR)%.c $(C_DEPS)
$(VERBOSE)$(CC) $(CFLAGS) -o $@ -c $<
$(OBJDIR)/%.cpp.o : $(SRCDIR)%.cpp $(C_DEPS)
$(VERBOSE)$(CXX) $(CXXFLAGS) -o $@ -c $<
# Default arch includes gencode for sm_10, sm_20, sm_30, and other archs from GENCODE_ARCH declared in the makefile
$(OBJDIR)/%.cu.o : $(SRCDIR)%.cu $(CU_DEPS)
$(VERBOSE)$(NVCC) $(GENCODE_SM10) $(GENCODE_ARCH) $(GENCODE_SM20) $(GENCODE_SM30) $(NVCCFLAGS) $(SMVERSIONFLAGS) -o $@ -c $<
# Default arch includes gencode for sm_10, sm_20, sm_30, and other archs from GENCODE_ARCH declared in the makefile
$(CUBINDIR)/%.cubin : $(SRCDIR)%.cu cubindirectory
$(VERBOSE)$(NVCC) $(GENCODE_SM10) $(GENCODE_ARCH) $(GENCODE_SM20) $(GENCODE_SM30) $(CUBIN_ARCH_FLAG) $(NVCCFLAGS) $(SMVERSIONFLAGS) -o $@ -cubin $<
$(PTXDIR)/%.ptx : $(SRCDIR)%.cu ptxdirectory
$(VERBOSE)$(NVCC) $(CUBIN_ARCH_FLAG) $(NVCCFLAGS) $(SMVERSIONFLAGS) -o $@ -ptx $<
# The following definition is a template that gets instantiated for each SM
# version (sm_10, sm_13, etc.) stored in SMVERSIONS. It does 2 things:
# 1. It adds to OBJS a .cu_sm_XX.o for each .cu file it finds in CUFILES_sm_XX.
# 2. It generates a rule for building .cu_sm_XX.o files from the corresponding
# .cu file.
#
# The intended use for this is to allow Makefiles that use common.mk to compile
# files to different Compute Capability targets (aka SM arch version). To do
# so, in the Makefile, list files for each SM arch separately, like so:
# This will be used over the default rule abov
#
# CUFILES_sm_10 := mycudakernel_sm10.cu app.cu
# CUFILES_sm_12 := anothercudakernel_sm12.cu
#
define SMVERSION_template
#OBJS += $(patsubst %.cu,$(OBJDIR)/%.cu_$(1).o,$(notdir $(CUFILES_$(1))))
OBJS += $(patsubst %.cu,$(OBJDIR)/%.cu_$(1).o,$(notdir $(CUFILES_sm_$(1))))
$(OBJDIR)/%.cu_$(1).o : $(SRCDIR)%.cu $(CU_DEPS)
# $(VERBOSE)$(NVCC) -o $$@ -c $$< $(NVCCFLAGS) $(1)
$(VERBOSE)$(NVCC) -gencode=arch=compute_$(1),code=\"sm_$(1),compute_$(1)\" $(GENCODE_SM20) $(GENCODE_SM30) -o $$@ -c $$< $(NVCCFLAGS)
endef
# This line invokes the above template for each arch version stored in
# SM_VERSIONS. The call function invokes the template, and the eval
# function interprets it as make commands.
$(foreach smver,$(SM_VERSIONS),$(eval $(call SMVERSION_template,$(smver))))
$(TARGET): makedirectories $(OBJS) $(CUBINS) $(PTXBINS) Makefile
$(VERBOSE)$(LINKLINE)
cubindirectory:
$(VERBOSE)mkdir -p $(CUBINDIR)
ptxdirectory:
$(VERBOSE)mkdir -p $(PTXDIR)
makedirectories:
$(VERBOSE)mkdir -p $(LIBDIR)
$(VERBOSE)mkdir -p $(OBJDIR)
$(VERBOSE)mkdir -p $(TARGETDIR)
tidy :
$(VERBOSE)find . | egrep "#" | xargs rm -f
$(VERBOSE)find . | egrep "\~" | xargs rm -f
clean : tidy
$(VERBOSE)rm -f *.stub.c *.gpu *.cu.cpp *.i *.ii
$(VERBOSE)rm -f *.cubin *.ptx *.fatbin.c *.hash
$(VERBOSE)rm -f *.cudafe1.c *.cudafe2.c *.cudafe1.cpp *.cudafe2.cpp
$(VERBOSE)rm -f $(OBJS)
$(VERBOSE)rm -f $(CUBINS)
$(VERBOSE)rm -f $(PTXBINS)
$(VERBOSE)rm -f $(TARGET)
$(VERBOSE)rm -f $(NVCC_KEEP_CLEAN)
$(VERBOSE)rm -f $(ROOTBINDIR)/$(OSLOWER)/$(BINSUBDIR)/*.ppm
$(VERBOSE)rm -f $(ROOTBINDIR)/$(OSLOWER)/$(BINSUBDIR)/*.pgm
$(VERBOSE)rm -f $(ROOTBINDIR)/$(OSLOWER)/$(BINSUBDIR)/*.bin
$(VERBOSE)rm -f $(ROOTBINDIR)/$(OSLOWER)/$(BINSUBDIR)/*.bmp
$(VERBOSE)rm -f $(ROOTBINDIR)/$(OSLOWER)/$(BINSUBDIR)/*.txt
$(VERBOSE)rm -f $(CUBINDIR)/*.cubin $(PTXDIR)/*.ptx
$(VERBOSE)rm -rf $(ROOTOBJDIR)
$(VERBOSE)rm -rf $(LIBDIR)
$(VERBOSE)rm -rf $(OBJDIR)
$(VERBOSE)rm -rf $(TARGETDIR)
clobber : clean
$(VERBOSE)rm -rf $(COMMONDIR)/lib/*.a
$(VERBOSE)rm -rf $(SHAREDDIR)/lib/*.a
$(VERBOSE)rm -rf $(COMMONDIR)/obj
$(VERBOSE)rm -rf $(SHAREDDIR)/obj
Correct Compilation Order:
When using CUDA, it’s crucial to compile and link CUDA source files with the nvcc compiler, not the regular C++ compiler. Ensure that your CUDA source files have the .cu extension and that you are using the correct compilation order. For example:
Check Dependencies and Libraries:
Ensure that you have linked your program with the necessary CUDA libraries and dependencies. This includes libraries like libcudart. Add the appropriate flags to your nvcc command if needed.
Inspect Error Messages:
Examine the complete error message provided by the linker in the terminal. It might provide more specific information about the nature of the error and help pinpoint the issue.
Update CUDA Toolkit and Drivers:
Make sure you have the latest version of the CUDA Toolkit and GPU drivers installed. Incompatibilities between different versions of CUDA Toolkit and GPU drivers can lead to issues.
Check for Sufficient GPU Memory:
Ensure that your GPU has sufficient memory to compile and execute your CUDA program. Large and complex CUDA programs may require more GPU memory.
FAQs
What are common causes of this error?
Common causes include undefined symbols (functions or variables without implementations), multiple definitions of the same symbol, issues with external libraries, or missing a main function in the case of building an executable.
How do I find the specific issue causing the error?
Check the preceding error messages or warnings in the compiler output. Look for misspelled symbols, missing implementations, conflicting definitions, or issues with library paths.
Why might I get “undefined reference” errors along with this message?
“Undefined reference” errors often accompany this message when the linker can’t find the implementation of a function or variable. Ensure that all necessary code is implemented and compiled.
What should I do if I have multiple source files?
Make sure that all source files are being compiled and linked together. If you have functions defined in one file and used in another, include the necessary files during compilation.
How do I resolve issues with external libraries?
Check that you’ve specified the correct library paths and names. Ensure that the libraries are available and compatible with your code.
Why does the absence of a main function cause this error?
For executable programs, a main function is required. If your code is meant to be an executable, ensure you have a main function defined.
Can this error be platform-specific?
Yes, platform differences can affect how code is compiled and linked. Ensure that your code and build configurations are compatible with the platform you’re targeting.
Conclusion
The “collect2: error: ld returned 1 exit status” error is a linker error that occurs during the final stages of compiling a program. It signals that the linker encountered an issue preventing it from successfully creating the final executable. Common causes include undefined symbols, multiple definitions of the same symbol, library issues, or the absence of a main function in the case of building an executable.
To resolve this error, carefully review the compiler output for preceding error messages or warnings, and address any issues related to undefined symbols, conflicting definitions, or library paths. Ensure that all necessary code is implemented and compiled, and for executable programs, make sure a main function is present. Additionally, check for platform-specific considerations that may affect the compilation and linking process.