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C Graphics Program to Build Multiplayer Air Hockey Board Game GUI Desktop App
#include<stdio.h>
#include <ncurses.h>
#include "key.h"
#include <time.h>
#include "ball.h"
#include "air_hockey.h"
#include <stdlib.h>
#include <string.h>
// Main Game function
void air_hockey(){
int zone_height, zone_width;
struct timespec tim = {0,200000000};
struct timespec tim_ret;
int arrow, c;
int slider_x_speed = 5, slider_y_speed = 5;
initscr();
getmaxyx(stdscr,zone_height, zone_width);
zone_height-=1;
zone_width-=1;
zone_t *z = init_zone(0, 0, zone_width, zone_height);
ball_t *b = init_ball(zone_width/2, zone_height/2, 1, 1);
slider_t *top = init_slider(zone_width/2, 5, 'T');
slider_t *bottom = init_slider(zone_width/2, zone_height-5, 'U');
draw_zone(z);
draw_slider(top);
draw_slider(bottom);
draw_ball(b);
refresh();
nodelay(stdscr,TRUE); // Do not wait for characters using getch.
noecho();
while(1) {
// Move the current piece
if ((arrow = read_escape(&c)) != NOCHAR) {
switch (arrow) {
// Functionality for Left Arrow Key that controls the bottom slider
case LEFT:
mvprintw(1, 5,"L");
break;
// Functionality for Rigth Arrow Key that controls the bottom slider
case RIGHT:
mvprintw(1, 5,"R");
break;
// Functionality for A Key that controls the top slider
case A:
mvprintw(1, 5,"A");
break;
case D:
// Functionality for D Key that controls the top slider
mvprintw(1, 5,"D");
break;
default:
mvprintw(1, 5,"%c", c);
break;
}
}
refresh();
undraw_zone(z);
draw_zone(z);
undraw_ball(b);
moveBall(b);
checkCollisionSlider(bottom, b);
checkCollisionSlider(top, b);
checkCollisionWithZone(b, z);
draw_ball(b);
refresh();
// usleep(200000);
nanosleep(&tim, &tim_ret);
}
}
Final Words
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